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Table 1 The characteristics of included studies for meta-analysis from 2010 to 2023

From: Effects of exergaming on executive functions of children: a systematic review and meta-analysis from 2010 to 2023

Studies

Participants

 

Intervention

Outcome indicator

N (Int./con.)

Age, gender

Countries

Disorders

Measures

Cycle (week)

Frequency (times/week)

Duration (min/time)

Dovis 2015 [36]

61

(31/30)

8–12,

80% male

Netherlands

ADHD

 

The experimental group: A specific genre of exergaming for “Brain game Brian” (BGB).

The control group: Exergaming without working memory engagement.

5

/

35–50

Cognitive flexibility: TMT

Inhibition control: Stop task.

Working memory: CBTT

Flynn 2018 [39]

76

(35/41)

7–12,

49% male

USA

Normal

 

The experimental group: A specific genre of exergaming for Nintendo dance game “Hottest Door Party 2”.

The control group: Non-exergaming.

1

1

60

Cognitive flexibility: Flanker task

Inhibition control: flanking fish

Working memory: Rule shift test

Benzing 2018 [38]

46

(24/22)

8–12,

82% male

Switzerland

ADHD

 

The experimental group: A specific genre of exergaming for XBOX Kinect “Shape Up”.

The control group: Non-exergaming.

1

1

15

Cognitive flexibility: Flanker task

Inhibition control: Simon task

Working memory: CSBT

Benzing 2019 [35]

44

(22/22)

8–12,

82% male

Switzerland

ADHD

 

The experimental group: A specific genre of exergaming for XBOX Kinect “Shape Up”.

The control group: non-exergaming.

8

3

≥ 30

Cognitive flexibility: Flanker task

Inhibition control: Simon task

Working memory: CSBT

Xiong 2019 [21]

60

(30/30)

4–5,

50% male

China

Normal

 

The experimental group: Any genre of exergaming for Wii sports.

The control group: Traditional physical activity.

8

5

20

Cognitive flexibility: DCCS

Gao 2019 [20]

32

(18/14)

4–6,

50% male

USA

Normal

 

The experimental group: Exergaming of Leap TV (dance and PE).

The control group: Non-exergaming.

12

5

30

Cognitive flexibility: DCCS

Fronza 2020 [40]

48

(25/23)

8–10,

50% male

USA

Normal

 

The experimental group: Exergaming 1 (Athletics and football) exergaming2 (Skiing, tennis and darts).

The control group: Non-exergaming.

9

2

20–30

Cognitive flexibility: Track test part

Rafiei Milajerdi 2021 [37]

37

(17/20)

6–10,

83% male

Iran

ASD

 

The experimental group: A specific genre of exergaming for XBOX Kinect tennis.

The control group: Non-exergaming.

8

3

35

Cognitive flexibility: WCST

Liu 2022 [41]

48

(24/24)

4–5,

48% male

China

Normal

 

The experimental group: Exergaming of Just Dance.

The control group: Non-exergaming.

4

5

30

cognitive flexibility: DCCS

inhibition control: Go/No-Go task.

working memory: Mr. Ant task

Chang 2022 [42]

32

(16/16)

6–13,

81% male

China

ADHD

 

The experimental group: Exergaming of Wii sports.

The control group: Non-exergaming.

12

3

60

cognitive flexibility: WCST

Inhibition control: Stroop task

Nekar 2022 [43]

24

(12/12)

6–18,

92% male

Korea

ASD

 

The experimental group: A specific genre of exergaming for UINCARE.

The control group: Non-exergaming.

4

2

15

Cognitive flexibility: WCST

Inhibition control: Stroop task

  1. ASD: autism spectrum disorder; ADHD: attention deficit hyperactivity disorder; DCCS: Dimension Change Card Sorting Task; TMT: Trail Making Test; CSBT: Color Span Backwards Task; WCST: Wisconsin Card Sorting Test; CBTT: Corsi Block Tapping Task